A downloadable game for Windows

RocketArena is a Rocket League-inspired car football game, written from scratch in Unreal Engine 5 C++ as the capstone of a eight-week Unreal program from GameDev.tv. 

What is in this build

  • Match. A free-play match on the arena: kickoff count-in, boost pads, goals with a slow-motion replay, a match clock and full time. No opponent.
  • Training. A set of timed drills: the ball is launched, you score it before the clock runs out, and a scorecard tallies the run.

What the car does

  • Drives with a throttle curve, a brake, steering and a powerslide, and it feels a bit like in Rocket League :)
  • Jumps, double jumps and dodges in any direction, with flip cancel.
  • Flies with Rocket League like air-control including boost.
  • Drives on walls and the ceiling, and rounds the arena corners without falling off.
  • Hits the ball with a shot that scales with closing speed, boost and where on the car it lands.

Controls

Keyboard or Xbox-layout gamepad.

ActionKeyboardGamepad
Throttle, brake, reverseW / SRT / LT
Steer; yaw in the air; roll with air roll heldA / DLeft stick
Air pitchArrow up / downLeft stick
Jump; again within 1.5 s for a double jump or, with a direction held, a dodgeSpaceA
BoostShiftB
PowerslideCtrlX
Air roll modifierAltLB
Toggle ball camQY
Back to the menu; on the menu, quitEsckeyboard only

Source Code

The C++ code (without the assets) can be found at https://github.com/gallmerci/rocket-arena

Credits

Rocket League is a trademark of Psyonix LLC. RocketArena is an unaffiliated study of its car physics, built from publicly documented figures. It is not endorsed by or connected to Psyonix or Epic Games.

Download

Download
rocketarena-windows.zip 388 MB
Version 1.0.0 16 days ago

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