
Knight Fall
One knight. One dungeon gauntlet. A very long way down.
Guide a little armoured knight across an obstacle course floating above a pit of spikes. Jump spinning logs, dodge battering rams, outrun two grumpy Barbarians and reach the golden statue before the clock runs out.
Miss a jump and you'll find out what the spikes are for.
What's in the dungeon
- 11 obstacle sections: drifting rafts, a battering ram bridge, a spinning cross with a log to jump, pulsing pads, a bounce pad, a Barbarian arena, rolling barrels, a vanishing path, bobbing platforms, a ferry and rocking see-saws
- 90 seconds on the clock, with two checkpoints along the way
- 15 coins to grab if you're feeling greedy
- Your best time is saved, so you can come back and beat it
- Knights come apart. Fall in and you splat on the spikes, and what's left of you stays there for the next attempt
Controls
- WASD: run
- Space: jump (hold for a higher jump)
- Mouse: look around
- R: restart the run
- Esc: free the mouse
Click the game to capture the mouse. Plays best in fullscreen, with a keyboard and mouse on a desktop browser.
Tip: a jump still works for a moment after you run off an edge, and a jump pressed just before landing still counts. Use it.
About
Made for the Movement Toolkit microjam of GameDev.tv's Godot Beginner Coding Program. Every moving thing on the course is built from one of that week's movement exercises: patrolling rams, spinning platforms, waypoint ferries, bobbing coins, squash-and-stretch pads, and Barbarians that follow you and look at you while they do it.
Contains cartoon blood and gore. It's low-poly and played for laughs, but there is a lot of it.
Credits
- Characters, animations and dungeon: KayKit by Kay Lousberg (CC0)
- Font: Cherry Bomb One by Satsuyako (SIL Open Font License)
- Made with Godot Engine 4.7
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Marc |
| Genre | Platformer |
| Made with | Godot |
| Tags | 3D, Cute, Funny, Godot, Gore, Low-poly, obstacle-course, Short, Speedrun |
| Content | No generative AI was used |






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